Game: Painkiller Hell & DamnationDeveloper: The Farm 51Publisher: Nordic GamesAvailable on: Windows PC (currently), Xbox 360 (early 2013), PlayStation 3 (early 2013)Reviewed on: Windows PCThere’s something calming about sitting down and playing a classic First Person Shooter at times. Sure, a lot of the time most people would prefer to play a game with a little bit more of a story, but there’s a lot to be said about a game where you’re just pointed in a direction and told to kill everything that happens to wander in your general direction.
That’s exactly what the original Painkiller was back in 2004, a game where the player took control of Daniel Garner and was told to collect the souls of demons. Just like killing Nazi’s in Wolfenstein, you didn’t need much more story than that. It’s now 2012, eight years later and Nordic Games and The Farm 51 are releasing a brand new remake of the original Painkiller and its first expansion, Battle out of Hell, with promises that they’ve changed nothing except moving the game from People Can Fly’s own PainEngine to the much more visually pleasing Unreal Engine 3.
Could the game have done with a little bit of an update, or is the graphical upgrade, keeping everything as original as possible, good enough?STORY: Painkiller: Hell & Damnation prides itself on being a classic, old-school First Person Shooter, and as such there isn’t a lot of emphasis placed on the story within the game. You’ll be given a vague overview of why Daniel is doing what he’s doing at the start of the game but it’s nothing particularly deep. Basically, Daniel wasn’t a very nice man during his time on the mortal coil, and he accidentally killed himself and his wife in a car crash. Due to the actions within his life, he gets sent to hell while his wife is sent elsewhere, and in order to see her again he must collect the souls of demons for Death.It’s a very loose story and the only reason it’s there at all is to give the player a reason to be mindlessly killing the hordes of enemies that will be coming their way. In that sense, the story serves its purpose but if anyone is going to be buying Painkiller: Hell & Damnation for a deep and meaningful story then they’re going to be sadly mistaken. In fact, apart from the intro cinematic and a couple of other moments, the story never even makes itself known, the game is more of a series of arcade-style shooter rooms and corridors.GRAPHICS: When the first Painkiller came out back in 2004 it was one of the best looking games that was currently available. It was the first game I remember playing that made good use of the Havok physics engine, which made impaling enemies with the stake gun all the more enjoyable.
Painkiller Hell And Damnation Achievements
Things haven’t changed this time around and the guys at The Farm 51 have made good use of the Unreal Engine 3. Pumping the graphics up to their top settings (which most modern PCs should be able to handle) will make the whole experience look rather impressive.It’s not up at the top of the class with the big dogs, but that appears to be a choice rather than it being something that the developers aren’t capable of.
The character models tend to repeat a little bit too often, but that’s the way that old-school games worked, they’d have a couple of character models, and they’d repeat over and over again, increasing in number in order to make the game more difficult, then you’d get something a little different as an end boss. Tratado de infectologia veronesi pdf. This is exactly how Painkiller: Hell & Damnation works and while it’s something that’s a little bit grating to gamers that have played modern incarnations of the First Person Shooter genre, it’s hard to imagine that it wasn’t intentional on the part of the developer.SOUND: The sound design in Painkiller: Hell & Damnation isn’t one of the most inspired things you’ll ever hear.
Painkiller Hell And Damnation Console Commands
There’s heavy repetition throughout the entire game and the silent protagonist of Daniel Garner gets a little bit annoying at times. You’ll often find yourself wishing that he’d say something – anything – to break up the monotony of the gameplay; even if it’s just a cheesy Duke Nukem-esque one-liner. The characters that do talk, however, are often rather humorous in what they do say.
For example, when Daniel meets Death at the start of the game, Death will use the line “Only two things in this world are certain, and you’re looking at one of them”, to which Daniel, who only talks during cut-scenes, will respond “Yeah, and you’re not the tax-man”. This type of dialogue is usually reserved for straight-to-DVD B-movies, but given the tone of the game, and the developer and publisher’s want to create an “old-school” FPS, it fits with the style and actually goes down quite well.The weapons themselves sound rather good, they’re all weapons with a paranormal slant to them so there’s nothing in the real world to compare them to in order to say that they sound accurate, but they’re satisfying to use. The ‘thunk’ of impaling an enemy using the stake gun never gets old.GAMEPLAY: As a pure remake of the 2004 original Painkiller, Painkiller: Hell & Damnation plays exactly as most people will remember. In fact, if it wasn’t for the massively improved graphics in the latest iteration, there’s a good chance you’d think you were playing exactly the same game. By day I play video games, test video games or just simply write about them. By night I fight crime on the streets of London as a masked vigilante known only to a select few. Damn SECRET identity.
Could never get the hang of that.I've been writing about video games for about 10 years now, and playing them for even longer, starting off with a Spectrum ZX passed down to me in about 1988. Yes, I used to play games that came on cassettes. Yes, they were AWESOME!I've been writing for God is a Geek since October 2010 and loving every minute of it, aside from that I write for my own website and work as a video game tester for Testology. So, yeah, I'm pretty much living the life of a gamer, and I don't intend stopping anytime soon thank you very much.Unless I run out of money, then we might have a problem.